package com.gcd.alienandwheel.stage;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.gcd.alienandwheel.MyGame;

/**
 *
 * @author Rezan Achmad
 */
public class MyStage extends Stage {

    protected MyGame myGame;
    protected Input input;
    protected BitmapFont font;
    
    public MyStage(MyGame game, float width, float height, boolean stretch) {
        super(width, height, stretch);
        this.myGame = game;
        input = Gdx.input;
        font = new BitmapFont();
    }
}
